söndag 18 januari 2015

3D2 Assignment 2: Complete

After an really really stressful week with a great amount of problems mainly concerning the baking of normal and ambient occlusion map I have finished and handed in my welder. Here are some screens of what it looks like in Unreal 4.





lördag 10 januari 2015

Welder High-Poly

The High-Poly model of my welder is slowly coming together, I am almost done with it so that I can move on to UV mapping and texturing.



fredag 9 januari 2015

tisdag 6 januari 2015

Post Mortem: Motion Capture Soldier Shoot

Here is another Post Mortem covering my reflections of the shoot we did in class before Christmas.