We had our first proper day of working on our project today and it has been a busy one. We started out with a morning meeting, going through what we want to achieve this week and what everyone were supposed to do today.
When that was done I had to sit with the lead programmer, going through the entire game so that we could fill in the backlog. For this project we are using Trello to manage our scrum, we are still quite new to it but it seems really promising. It is easy to just drag and drop cards to the appropriate stage in the pipeline, commenting and attaching images. There are also functions of seeing the deadlines on a calendar and filtering the cards by labels, so that for instance the artists only see the art assets, which gives an easy overview while everything is still in the same place.
Another program that we have decided to try out is Slack, again we have not explored it a lot, but it is kind of Skype and Dropbox in one, you can share files and chat, both privately and in groups. We have for instance a general chat where we talk about the game and things that might be of interest to everyone and separate channels for art, code and design. So far we really like it and nearly all communication takes place there instead of us using Skype or Facebook.
I also managed to squeeze in a meeting with one of our teachers regarding our animations and concept art which was really helpful. We are well on our way with the concepts although there is still some work to be done. Here is one version of the main character that I have been working on today.
Other than that I have been busy answering questions from coders about the game and the artists about their tasks, as well as checking up on them regularly to give feedback and see how they where doing. This is something that I will keep doing, we need to communicate a lot to maintain a cohesive style.
Most importantly perhaps (although we still lack necessary equipment such as sockets and monitors) we went on a shopping trip, getting ink for the printer we brought down to the office so that we could start decorating our wall of inspiration. I hope that in a short while we will have completely filled the walls with inspirational artwork as well as our own art from the game. We also went to get a kettle, and buy some tea and cookies to keep the team happy (coffee is still WIP).
tisdag 31 mars 2015
måndag 30 mars 2015
First Day in the Office!
Today we started our Big Game Project where we will develop the game that we have designed throughout the year. We have had a couple of meetings, going through how we want to work, what programs to use and the schedule of the first week.
First day on the course meant getting our office spaces which we have been busy furnishing all afternoon with chairs, tables and screenwalls. Now we are missing some stuff that are on our wishlist, for instance extra monitors, which we need to set up our workstations and decorate the walls with inspiring pictures and we will be good to go. :)
We have also set up a group devblog which you can find at tamarriongame.wordpress.com we will try to keep it updated weekly, maybe more, maybe less. :)
First day on the course meant getting our office spaces which we have been busy furnishing all afternoon with chairs, tables and screenwalls. Now we are missing some stuff that are on our wishlist, for instance extra monitors, which we need to set up our workstations and decorate the walls with inspiring pictures and we will be good to go. :)
We have also set up a group devblog which you can find at tamarriongame.wordpress.com we will try to keep it updated weekly, maybe more, maybe less. :)
torsdag 19 februari 2015
Paladin Concept Art
I have been working on a new piece of concept art for our upcoming game for a while now. It is another take on my paladin that I created earlier. This piece has given me a lot of practice in things that I have never or very rarely done before, for instance a full horse rendering and environments. It is very clear how much I have learned since starting school, but it also shows where I need more practice.
söndag 18 januari 2015
3D2 Assignment 2: Complete
After an really really stressful week with a great amount of problems mainly concerning the baking of normal and ambient occlusion map I have finished and handed in my welder. Here are some screens of what it looks like in Unreal 4.
lördag 10 januari 2015
Welder High-Poly
The High-Poly model of my welder is slowly coming together, I am almost done with it so that I can move on to UV mapping and texturing.
fredag 9 januari 2015
tisdag 6 januari 2015
Post Mortem: Motion Capture Soldier Shoot
Here is another Post Mortem covering my reflections of the shoot we did in class before Christmas.
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