onsdag 14 maj 2014


Today has been a productive day for me, the end of the project is coming closer and it feels like it is time to pick up the pace and work extra hard to make Totemic the best it can be.

I started out with making small feathers which will be used as particle effects when the gatherers die, at our weekly coaching session we were asked to make the totem pole "pop", since we have been told this before I started working on an animation for it. Although it turned out a bit "Las Vegas" it fits the style of the game and makes the totem more special.

When that was done I created some text we needed, copying the style of our logo and banner and started testing out a second death animation for the gatherers, this one for when they are caught in a volcano.

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