My goals for Tamarrion for the course Game Design in Practice are:
- to create 1 new boss - this must fit the theme and feel consistent with, while creating an interesting contrast from the previous boss as they are supposed to belong to the same wing of the game.
- creating and maintaining a community of players interested in playing Tamarrion - this will include blogs, Twitch, Twitter, events and a landing page for Tamarrion.
- releasing a demo consisting of the old level and the new one to selected players - here the most important thing is that there is clear cohesion in the visual style between both levels.
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