tisdag 9 december 2014

3D2 Assignment: Update 2

Here is how far I have come with the modeling today, some minor adjustments and cleaning up and I will be ready for high-poly.




3D2 Assignment 2 Update

I have spent some time finding good reference pictures and drawing my own blueprints on top of and with the help of them so that I can model it properly. The trailer was the most difficult part to make blueprints of as there were no good references for it and I had to guess a lot both when it comes to how it looks and proportions. I also had to guess and estimate when modeling parts of it due to the lack of references.

Today I started on the low-poly model of the electrical welder, I got the axis holding the wheels and the stand for the welder as well as some general details of the body to do and here is my progress so far.

My reference Blueprints











onsdag 3 december 2014

Paladin Concept

I finished the paladin concept art that I have been wrking on while at DreamHack Winter. As usual there are still things that could be improved but I felt that I wanted to let it go and move on, it was where it needed to be.



















For this concept I have been experimenting with the art style and brushes  that I used, I have used a square brush for nearly every element of the picture and though it felt strange at first I liked working with it in the end.

I am trying to get out of my comfort zone, drawing things that I have not done before with armour and the fantasy style. As an artist I am hardly ever completely satisfied with what I draw as I see all the little mistakes that I have made and learnt from, but this is something that I could definitely not have produced a year ago without using pictorial references. I probably will go back and touch it up if there is need for it but I think it shows how far I have come during my soon one and a half years in school.

söndag 23 november 2014

Mocap Cleanup

Here is a video update of what I have been doing in the Mocap studio this week, I have been cleaning mocap data for my first assignment. The video is of the very final steps of cleaning unwanted elements and looking through the data to spot any mistakes.


Texture Assignment Final

After getting some feedback from my teacher I decided to redo some things, including scaling down the pattern of the metal texture so that it repeated itself more times inside the texture instead of repeating the texture as many times for the same result. It did help somewhat with the problem I had wit dark patches appearing in Unreal that where not really visible inside photoshop.

The stone texture got a new normal map with deeper lines between the stones as it was looking kind of flat, I also adjusted the levels of the diffuse map which again made the texture look less flat.
















































I played around a bit with the Gloss Map and managed to make it look as if it had rained. I liked the effect but my teacher was right that those effects should rather be made in the game.

måndag 17 november 2014

Nim the Snowman

The background for the winter level of Totemic is complete, as a bonus you get Nim, the snowman. :)


Metal Texture

I have been working on a tiled metal texture over the last few days, there are still some problems with the dark patches but it is starting to look pretty good. It has Diffuse, Gloss and Normal maps attached to it and this is how it looks in Unreal 4.