What I have probably spent the most time on this week though is probably the logo, I started with some super fast sketches, just to get some ideas to base it on. After conferring with the teachers and my team I decided upon one design to continue working on one of them. I had a font in mind that we have used so far, after not finding anything better I decided to take it into illustrator and made it thicker and adjusted the size of the first and last letters.
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Original Logo |
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Quick sketches for basic layout |
Since Illustrator is not a friend of mine I decided to take it into Photoshop and continue working on it there. Probably the main change I did was making the serifs pointier and at a better looking angle. I started thinking of how I should go about colouring it to get the style I wanted. One night, inspired by one of my team mates asking me if I would take it into z-brush and do it properly as a joke, I thought of trying to create the letters in max so that I would have a base to work from with straight edges and basic lighting.
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Font exported from Illustrator and fixed in Photoshop |
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Early version of Layout in Photoshop |
Creating the letters went really fast, I started with planes and extruded until I had the basic shapes, then I added loops in the centres so that I would get the effect I wanted (see picture below) and moved them slightly forwards. The final step of the modeling was extruding the edges back so that they got some more depth. I did the same for the frame, I only made a quarter of it and mirrored it twice.
The next step was trickier as I had to figure out how to place the smoothing groups to get the straight edges where I wanted them. The letters that were rounded, O and R, I had to add edge loops around all edges so that I could meshsmooth them as they were looking jagged even with smoothing groups. It was hard to figure out how to place the loops on the complex shapes on the R so that I would keep my hard edges but not get any unwanted ones. In the end it turned out quite good though not perfect.
Had I had more time I would probably have experimented with meshsmoothing all of them and taking them into z-brush as I think I could have added a lot of character to them that fits the art style. It might not be the best way to do it but it would be fun to try it out.
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From the rendering process in Max |
Instead I added a light pointing in the direction I wanted and rendered PNGs of the text, frame and symbol that my team mate created for the main menu book and is seen on Tamarrion's armour. I used them to create colour blocks of the shapes, by doing it this way I managed to get very straight edges which are important in case we would like to print the Logo on a larger surface.
I duplicated the layers and played around with layer modes and a base colour layer to get the general colours and lighting that I wanted. Then I started hand painting in coloured highlights and shadows, making the text and frame more interesting and most importantly, truly visible. When they were very clear I added smaller details in the form of little cuts to give it more character and look more hand-made. This is the part that might have gotten a really good result in z-brush.
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Frame and Font at point of only needing details and polish |
The next step was to fix the background and the symbol so they would be at the same level of polish. This gave me quite a challenge, in the end I added colour to the shadows and highlights of the symbol and used a textured brush on a lighting dodge layer to make the background more interesting. I did not work the symbol any more because I do not want it to steal attention from the name of the game, but also from the time limit.
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Final Logo that was handed in |
If I have time I might continue doing some work on it but I do not see if it will do any good as everything it should be on will already be in print at that time. Also I am not at all happy with the background, I do not think it looks the way I would like and it looks a bit unfinished which I do not like. The text and frame turned out really well though, and most importantly they are very visible even when zoomed out.
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