I have gotten started on the high poly model of my electrical welder but there is still a lot of work to be done. Yesterday I experimented on making screws which finally turned out not so bad after a lot of attempts and starting over.
tisdag 23 december 2014
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Animation Analysis
This is one
blog assignment that I actually found very difficult to write, we were asked to
choose three games which I admire the animations of. This is something that I
have never really considered, I think that bad animations is something that
makes you feel that something is just not right while good animations go
unnoticed as everything is as it is supposed to be. The games I chose in the
end were Tomb Raider, Skyrim and Assassin’s Creed Black Flag.
Tomb Raider - Shooting Bow |
The task
was to identify key poses used in the game, for instance idle and attack
animations, for Tomb Raider and Assassin’s Creed this was made difficult by the
enormous amounts of animations so I tried to narrow it down to the basics.
Assassin's Creed - Hang/Swing (top) Walk (below) |
Skyrim - Walk Ready (top) Walk Relaxed (below) |
Tomb Raider - Walk |
I do think
that the poses and silhouettes are easy to read although there are some big
differences between the games. They are easy to read because they all use body
language well, with relaxed straight poses in contrast with the angled poses
when ready for action. The line of action is also made a lot more visible in
the ready poses where the angles of the arms, legs and bodies as well as the
heads are pointing towards a centre of attention.
Run animations from all three games |
It seems to
me that what makes the poses blend smoothly is that they use the same starting
position. I noticed that one thing all games had in common was that the
characters always have their left foot slightly in front of the right which I
believe will easily float into moving the weight to that foot and into a
movement cycle.
Skyrim - Idle Relaxed (top) vs. Ready (bottom) |
My
favourite pose from Assassin’s Creed is probably the attack pose to the left as
you can see his entire body turning and angling in anticipation of movement. The
sword he wields is also used to enforce the movement.
Attack poses from Assassin's Creed |
In Skyrim
it is the crouch/sneak as it is very angled and expressive, it reads very
clearly as something is about to happen. They have used a lot of angles, not
only in arms and legs but also the head and between upper body and hips; it
makes the player understand that there is danger ahead.
Skyrim - Crouch (top) and Sneak (bottom) |
Tomb Raider
is more difficult, they have managed to create an expressive body language that
shows the character’s personality. I do like the relaxed idle poses as she
touches her arm or wounds showing the player that she is in pain, it amplifies
the story without using cutscenes or dialogue. There is also the sneak, for the
same reasons as in Skyrim with the angles, in Tomb Raider however the angles
are used differently to show that she is not all that confident and that she is
scared. Lara is not as upright when sneaking as the Skyrim character that faces
danger head on; she has her head down and keeps her arms close to her body
which signals that she is feeling scared in contrary to Skyrim where the arms
and legs are more to the sides as if trying to look powerful and fearless.
Tomb Raider - Sneak/Crouch (top), with Bow (below) |
Tomb Raider - Idle Relaxed |
I think
that overall the sneak/crouches are easiest to read simply because it has such
a great impact on the silhouette when the characters curl up and angles their
bodies. This is also a very clear difference between the relaxed and ready
stances as the characters curls up and angles in them as well.
It is very
difficult to think of what pose is the hardest to read since I feel that they
are all readable. Perhaps it could be the ready idle pose in Tomb Raider where
Lara has her bow out but her body is kind of slouched forwards in a slightly
odd pose but I also think that it could be a narrative decision behind it. It
shows a character that is not used to handling weapons and being in danger or
battle and that is not very confident.
Assassin’s
Creed is similar to Tomb Raider with the idle ready; he also has a slightly
relaxed body posture although he has his weapons out and is ready for action. There
is a clear difference between them though; his body is much more upright,
almost leaning the upper body slightly back with the groin area forwards as a
result of bending the knees to be ready to move. His shoulders and head are
also looking as if going a bit forwards, this pose shows a very different personality,
he is confident and has seen battle many times before, telling any enemies that
“you don’t want to mess with me”.
Assassin's Creed - Idle Ready |
One interesting
thing that I noticed was a big difference between Skyrim and the other two
games. There seems to be a much greater variety of animations in Tomb Raider
and Assassin’s Creed than in Skyrim, they are also much more expressive and
less stylized. I think that this is based on the gameplay and style of the
games. Most importantly both Tomb Raider and Assassin’s Creed are games that
are focused on telling the story of the character; the player is allowed to be
part of a moment of their lives where they must show personality and emotions
to keep the players’ interest. This means that they have many unique animations
showing different states of mind and abilities and that the body language is
more expressive.
Assassin's Creed - Idle Relaxed |
Tomb Raider - Using item (top), Climbing (bottom) |
Skyrim
however is a game where the character is uncovering the story of the world, it
is not centred on the character and the players can create as many and different
characters as they want. The character is more of an avatar than an important
part of the story. The animations need to be applicable to whichever character
the player wants it to be and therefore they do not show personality like the
other two games. The movement is more generalised and stylized although very
big.
Skyrim Attacks (Magic - top, Melee - bottom) |
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