I have been tweaking Tamarrion's rig to get better results when animating the shoulder, as an extension of the work that I have done with the edge flow. I am still unsure about the best way to place the rig, but I am hoping that I am better on the mark this time around. On the left side I have moved the shoulder and arm bones to where the actual bones should be. The reason for them being where they were was a process of trying to find what looked the least bad when animating the shoulder, as we had lots of problems. As mentioned before these problems were the result of a combination of the edge flow and the rig.
I have also started working on the skinning, I had to redo it completely although hoping to be able to copy at least parts but hopefully I have learned something along the way and achieved a better result this time. Again I am not one hundred percent sure of my abilities and the result. I guess we will have to see how it goes with the animations.
I'll end with some pics of the result when trying to copy the old skin layer to the new model, I hoped that at least the legs could be partly intact since they had not been touched, but here is what happened.
Visar inlägg med etikett Game Design in Practice. Visa alla inlägg
Visar inlägg med etikett Game Design in Practice. Visa alla inlägg
tisdag 10 november 2015
torsdag 24 september 2015
Goal Statement for Game Design in Practice
My goals for Tamarrion for the course Game Design in Practice are:
- to create 1 new boss - this must fit the theme and feel consistent with, while creating an interesting contrast from the previous boss as they are supposed to belong to the same wing of the game.
- creating and maintaining a community of players interested in playing Tamarrion - this will include blogs, Twitch, Twitter, events and a landing page for Tamarrion.
- releasing a demo consisting of the old level and the new one to selected players - here the most important thing is that there is clear cohesion in the visual style between both levels.
- to create 1 new boss - this must fit the theme and feel consistent with, while creating an interesting contrast from the previous boss as they are supposed to belong to the same wing of the game.
- creating and maintaining a community of players interested in playing Tamarrion - this will include blogs, Twitch, Twitter, events and a landing page for Tamarrion.
- releasing a demo consisting of the old level and the new one to selected players - here the most important thing is that there is clear cohesion in the visual style between both levels.
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