Its been a while since my last post so I wanted to make a quick update on the dagger I started working on before Christmas. I chose to continue with the s-shaped dagger and based on the feedback I redesigned it by combining elements of the concepts I made and tried to tie the elements together better. For instance actually making the top "points" holding the vial into the teeth of the skull instead of having both.
I also finished the model and UV-mapped it, currently it is about 1400 tris. I got some feeback during the modeling phase to straighten the blade out, to make it look more like a functional dagger, even though it is a ceremonial weapon rather than one used for fighting.
Even though Christmas got in the way, I have started the texturing, but I have not worked on it for awhile since I have decided to focus on my entry for Cubebrush's #Artwar contest. But I will get to it as soon as I can and post some more updates and eventually a finished dagger that is looking totally awesome and portfolio ready!
Next up I will write a post on my character for the contest!
Visar inlägg med etikett Weapons. Visa alla inlägg
Visar inlägg med etikett Weapons. Visa alla inlägg
söndag 5 februari 2017
Dagger Update
Etiketter:
2D,
3D,
3D Modeling,
Concept Art,
Handpainted,
Weapons
tisdag 13 december 2016
Dagger Concepts
Since I already finished my sword, I was advised not to spend more time on it just because, but rather spend the final weeks of the Brushforge class applying what I have learnt on a new weapon. Since repetition is key to learning, I started concepting a dagger.

I went through the journey of coming up with a story, developing it with the help from some feedback, sketching, self doubt, sketching some more, wondering how others manage to create such intricate an gorgeous details, finally coming up with some sketches that do not look like complete trash and finally testing some colur.

Although I thing that my weak spot is still probably mostly in design, I really feel that I have leveled up in regards of colour, which I considered one of my greatest weaknesses before. There is still room for improvements, but if I may say so myself, it is a massive improvement from the coloured sketches I started out with in my last post about the handpainted sword.

Hopefully I will get some more of that awesome feedback that I don't know how I am going to do without and take one of these to the next level and then actually modeling and texturing it!
I went through the journey of coming up with a story, developing it with the help from some feedback, sketching, self doubt, sketching some more, wondering how others manage to create such intricate an gorgeous details, finally coming up with some sketches that do not look like complete trash and finally testing some colur.

Although I thing that my weak spot is still probably mostly in design, I really feel that I have leveled up in regards of colour, which I considered one of my greatest weaknesses before. There is still room for improvements, but if I may say so myself, it is a massive improvement from the coloured sketches I started out with in my last post about the handpainted sword.

Hopefully I will get some more of that awesome feedback that I don't know how I am going to do without and take one of these to the next level and then actually modeling and texturing it!
Etiketter:
2D,
Colour,
Concept Art,
Handpainted,
Weapons
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