After an really really stressful week with a great amount of problems mainly concerning the baking of normal and ambient occlusion map I have finished and handed in my welder. Here are some screens of what it looks like in Unreal 4.
söndag 18 januari 2015
lördag 10 januari 2015
Welder High-Poly
The High-Poly model of my welder is slowly coming together, I am almost done with it so that I can move on to UV mapping and texturing.
fredag 9 januari 2015
tisdag 6 januari 2015
Post Mortem: Motion Capture Soldier Shoot
Here is another Post Mortem covering my reflections of the shoot we did in class before Christmas.
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