tisdag 17 december 2013

2D Week 2 Perspective

The second week of the 2D-course we studied perspective, once you know how to do it is rather straight forwards but it is tedious work and I did not find photoshop the best tool for this week's assignment which was to draw an airplane and a car in the same picture. Here is what I did along with the reflective assignment of the week.

After having drawn on paper during this week I have realised how messy it can be so I decided to do this assignment in Photoshop, although it was extremely time consuming I felt it would give a cleaner and more accurate result. I did not realize exactly how much time it would actually take compared to drawing it on paper but I believe it would just have turned into a mess of lines if I had tried to do it on paper. This unfortunately meant I did not have time to put in as much details as I wanted to and I feel the result shows perspective well and accurately but it is not an interesting picture.

I also found it a bit of a challenge when needing to build things vertically instead of horizontally, it felt strange as I looked at it and thought I have to do the exact same thing as I just did, just in the opposite direction. I did solve it but it was a bit difficult changing the way I think between vertical and horizontal.

Considering how much work it actually takes to create something very simple with correct perspective I wish it would show more. It does not look as if someone has put in a lot of time and effort when the picture is so simple, but I guess that compared to a fully rendered picture in which the artist has guessed on perspective the simple one would still look better.

The things I learned this week have been crucial to completing this assignment, I would not have been able to do it last Monday. Especially the use of crosses has been very useful, both for positioning and maintaining proportions. I would not have thought of thinking of for example an airplane as a volume before, I would have drawn outlines of how I think it should look. Now I have a new way to look at it, seeing also what is covered and I think it will be very helpful in my drawing.

måndag 16 december 2013

2D

For the past few weeks I have been very busy with the first 2D course. We have been working a lot on construction and building characters with boxes and cylinders. I have been working really hard, trying to challenge myself every week and that is probably why I have been doing so well.

Anyways I thought I should post what I have been doing for my home work these past few weeks so I will start with the first one. The assignment was to draw 20 thumbnails based on a concept - Clash of Heavens, a game where an ordinary person is thrown into a war between gods - they were supposed to be very quickly sketched and show a variety of different designs, (it did not have to be the main character). We were also supposed to show our three most dynamic sketches from our sketchbook, so here they are along with my thumbnails, I will also post the reflective assignment for this week at the end.
























This week I have worked to focus on movement rather than drawing the model as I am used to. This was a challenge for me as I have always drawn to create a pretty picture and I realize that I must let go of that and do things completely different. That is one thing that caught me in Walt’s book, every drawing needs to have a purpose, I need to learn to try to tell a story when drawing instead of just wanting to create something that looks good. This is a knowledge that I have not been willing or able to accept until now and I am determined to get past it so that I can develop as an artist.

Although I have not been successful every time I have tried to convey personality and mood through posing instead of just having the person standing there doing nothing. I feel that what I have learnt this week, both in class and from reading, has really helped me create believable, expressive poses without having a model. This just by changing the way I think, or as Walt said, switching gears.

Another thing in Walt’s book that really struck me was what he said about lines, think about how and where to put them and not just do them because. Especially the part where he said “There are only four lines per cylinder and if it takes you twenty lines to make one – you need help!” It made me think that perhaps I need help, I feel my drawings at times get a bit messy and I found it a challenge trying to implement this, in particular remembering it while drawing. I really need to work on this and learning to know what line to put where and how it should look. It is very easy to copy a line, but not to create one that shows movement and life, I find that they easily become stiff and emotionless.

I have found it very difficult to keep all the new knowledge in mind when drawing, it is very easy to just fall back into the same old tracks and forget it all. I have to remind myself all the time as I realize from time to time that I am not thinking about what I am doing.

söndag 15 december 2013

With Love...

I know it's been a while since we finished our project but I thought I should post some screenshots from "With Love..." as well as the one page design. The first one is the start screen, the second is the action shot and the last one is the one page design document.

torsdag 31 oktober 2013

Project Romantic Pencil

The ending of our introduction to game analysis and game design course is coming up really fast now. The assignment is to design and pitch a space shoot 'em up game inspired by two randomly selected words. Our words are romantic and pencil, which seemed really difficult at first but I think we have been able to take those words and create something that is new and different.

I have been chosen from my team along with another team member to go up on stage next monday and present our game. Today we got to go up in front of our teacher and two teaching assistants aswell as the rest of our team to test our pitch and get some feedback. Even though we did not finish our pitch until last night it went really well. Of course I got nervous several times during the pitch but I feel I was able to control it and hopefully, with a lot more practice, it wont be too intimidating doing it in front of the entire class and teachers.

The feedback we got was generally positive but we also got some great tips on how to improve both our pitch and our design, altough at some points the feedback was a bit conflicting as they did not always completely agree with each other. Our teacher did say when we were asked which our words were, that he was sorry about that, however when we were finished he said that he was not sorry anymore and that he loved it.

We have been working really hard on this project, many nights have been spent passing things back and forth on skype and we have had many (and long) group meetings. I have learnt a lot during the process although I have felt most of the time that we have no clue as to what we are doing. I have been leading the "art part" as I was chosen as the Lead Artist early in the process and I have gotten a lot of practice in planning and thinking of what needs to be done and delegating tasks, as well as creating art.

At first I felt that we had some difficulties communicating with each other and it was difficult to combine our thoughts and ideas since we are very different from each other. Now i feel that we have finally learnt how to communicate and come together as a team. We still have a lot to do but I think we are in a good place considering the work and time we have left.

onsdag 9 oktober 2013

First Time

We have now started working on our major assignment and it's become really apparent to me that it is the first time that anyone of us is doing it. There are so many things to think of and it is hard to remember them all and harder still trying to do them in the right order. I think we have the information we need, we just need to learn how to use it and I feel that we are sorting things out as we go. We will probably do things very differently the next time around though. I really feel that I am learning how to do things, or rather how not to do them. This assignment really allows me to learn things that you cannot truly comprehend in the classroom.

It is also a challenge working in a group with five people who have very different ideas and ways to look at things but I feel that we have now established a good common ground where everyone feels on board with what we are doing. We just need to listen to each other and try to understand where the other person is coming from and I think we are on our way to accomplishing a good teamwork.

We have now been working on this assignment for two days and I finally feel that we have put together the groundwork which will allow me as the Lead Artist to take my team of artists and start on our part of the work. I have given them tasks such as trying to figure out a style that will appeal to our target group and sketching a layout for the interface, though I am not really sure if that is a task we need to do this early in the project. As I said it is the first time I am either designing a game or being Lead Artist and I am not 100% sure of what to do or when to do it but I make descisions and go with them.

tisdag 8 oktober 2013

Major Assignment

Our major assignment for the introduction to game analysis and game design course is to design a space shoot 'em up game that is supposed to be inspired by the words romantic and pencil. I did find those words rather difficult to incorporate into that genre, I first thougt the only thing you could do was something with pencils, either being one or shooting them, and writing love letters.

However I thought it would probably be really boring and way to obvious. It felt like just taking the words and not actually doing anything with them rather than being inspired by them. So I did what you always should do with your first idea no matter how good they seem and threw it in the bin. Then I tried to figure out something that was a less literal interpretation of the words, trying more to be inspired by them than directly translating them into a game.

I thought instead of doing a game about someone trying to get home to their love through a vast enemy territory, not knowing if their loved one was still there or still waiting for you, completely made in pencil art.

tisdag 1 oktober 2013

The assignment: the Presentation

I was chosen from my group to go up in front of the rest of the class and show my PowerPoint-presentation. It made me really nervous and I felt my mind go blank and I did not know what to say. I had made my presentation so that it would speak for itself as I did not want to break the mood created by the music and pictures by spekaing.
It went rather well I feel, thinking about how I felt the panic when I realised I was gonna have to go up on stage, I did not feel as nervous when actually standing there. And I did manage to make everyone laugh (purpousely).
It felt like good practise though and I am glad I got the experience. One thing I probably could have done better was to prepare a short list whith the things I wanted to say and perhaps prepare the speaking part a bit better as I tend to blabber and forget everything I have thought of when I am put in the spotlight.