fredag 24 januari 2014

Escape

Escape is the current working name of the game we have chosen to develop, it is going to be stealth game were you are supposed to sneak your way through an airport, although, you will be given the option of killing your way through. Either choice of playing style will offer its own difficulties, for instance killing guards may cause them to increase in number and certain points may be very difficult to sneak through although that will always be an option since that is what we want to be the main mechanic. We have chosen to change the original concept dramatically, from an early 20th century story taking place on a rooftop in Chicago, to a modern day airport with very little narrative.

I still think everything feels a bit loose, it is not very easy when you are so inexperienced to know where to start but it is starting to come along now I think. I am starting to get somewhat of a picture in mind of what I want it to look like. The interior of the airport will be inspired by Arlanda and the style will be semi realistic with a cartoony hint, leaving subtle, clean line art on top. I need to make sure we create some Concept Art so that we can se how it works.

We have decided that the main character is supposed to be a woman about 30, give or take and I have created some, again, really fast sketches exploring what she might look like.

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