Yesterday I
received a pre-production package from one of my class mates that I am to model
for the 3D course. The character I will be modelling is a 12 years old girl
called Bella (Isabella) who is the main character of a detective aimed at
children of 8 years and up.
Concept Art I was given for "Bella" |
What I was
instructed to keep in mind was that Bella is a quite calm girl, economic in her
movement and she does not use any makeup. Since the hands were not visible in
the concept art I was told that she is to wear mittens and I was given reference
material to how they should look.
When it
came to modelling I was instructed to keep the coat and the scarf as one
object, the legs as one object and the head, hat and hair as one object.
I was given
the freedom to adjust the height of the scarf on her neck, making her neck
visible, to make it easier for Bella to move her head. I was also allowed to
adjust the length of the scarf on the back if I deemed it necessary for a good
result, keeping in mind both the artistic element and animations.
Bella is
generally a very calm girl but gets very excited when discovering clues or
braking a case. Her greatest interest in life is to read mystery novels and
seeking out and solving mysteries. Together with her two closest friends she
has a mystery club where they get together and solve mysteries. She is street
smart and has an eye for details, it is easy for her to find clues and connect
them.
Her main
goal in life is to become a great detective and solve mysteries, to do so she
must probably get over her fear of the dark. Although her parents knew about it
she tries to hide it from everyone and they now think that she is not scared
anymore.
She is more
interested in comfort than style and has little to no interest in fashion and
makeup. Her style is instead inspired by comfort and British, fictional
detectives which is something that influences on most of her life.
Bella comes
from an agnostic family that might need to think of their economy although not
being very poor. She lives with her neurotic mother, calm and loving father and
her two years old twin brothers.
The game
takes place in the Scandinavian suburb/moderately large city in which Bella
lives. The game world has a cold, dark
and slightly melancholic climate, reflecting late autumn and early winter of
Scandinavia. Being early winter it is
often cloudy and it occasionally snows, the snow does not stay though, it just
makes everything wet. The cold, wet and melancholic aspects of the game world
is contrasted by the excitement Bella and her friends feel when going out to
solve mysteries.
The
platform of the game is PC and the three major competitors are “LasseMajas
Detektivbyrå”, “Case Closed: The Mirapolis Investigation” and “Freddi Fish in
Kelp Seed Mystery”.
I get the
feeling of a low tempo game that uses a desaturated and cold colour scheme in
order to achieve the calm feeling that the designer is aiming for. The style
and colour scheme of the main character and the description I received of the
game world supports this. I feel that the choice of an early winter
Scandinavian suburb or city is a very good choice of setting that will enforce
the aesthetic goals of the game.
Even though
the visual style is set for Bella I feel that I have been given some artistic
freedom to interpret it in order to optimize the concept art so that it will
work well as a 3D model and be easy to animate. I can make changes, for
instance the length of the scarf that can have a major economic impact on the
game development, by cutting back on the amount of work hours needed to
complete the model and make the animations look good.
I feel that
the character description sheet that I was given along with the instructions I
received when discussing with my client student gives me a good picture of who Bella
is and how she should act and look. I have a clear feeling of what I think my
client student is going for. I might need to redraw some of the concept art
though, figuring out how the jawline and mittens should look as those parts are
not visible. Then I will also need to consult my client student to get her
approval.
Something
that might cause problems for me is that I have never modelled a character
before and I need to learn how to go about it. I believe that if I just learn
where to start and where to go from there, most of my modelling will go rather
smoothly. I do expect quite a lot of small problems to occur though, just due
to my inexperience with modelling and the programs that we use. I will need to
expand my knowledge in 3Ds Max and possibly in MudBox and/or 3D Coat as well. I
need to explore them and find a way that fits my style of working.
I think
that any problems that I might encounter with the model itself, not related to
the programs used, can be solved by using what I have learnt from life drawing
and think of everything in terms of boxes and cylinders.
Inga kommentarer:
Skicka en kommentar