lördag 3 maj 2014

Alpha Update

I thought I would just give you a quick update of how the Alpha presentation for our GGC project, went. So yesterday we first held a short presentation, covering the original concept, changes that had been made and what had been going well and not so well. After that we got to show the game to the audience before getting feedback from the three teachers present. As usual it was Oskar (Lead Designer) and I that presented, we got to go up first of all and it went really well, we got some advice and a pass for the Alpha assignment.

Later, during the afternoon, our class and the second years set up our laptops for a playtesting session were we got some additional feedback as well as confirmation that we are working towards our aesthetic goals. Most of the negative feedback we got was about the volcanoes which were not working as they should, the collision is off and it is possible to get killed when near it. The programmers had an idea of it being an area of effect but it is not intuitive and especially since there is no visual feedback the players do not understand, either way the collision should only be at the base of the volcano and only when the characters feet are near it. This was something that we were aware of and need to work on, apart from that the feedback was generally positive and the players seemed to enjoy it. Both during the playtesting session and the presentation we were commended for showing as complete of a game that we did, which felt really good.

Here is a screenshot from the Alpha we showed.


Inga kommentarer:

Skicka en kommentar