This week
we have been optimizing our crates that we created last week. We were divided
into groups of three and all got to optimize a crate made by the others and one
that you made yourself. There is not much I can say or anything new to show of
my medieval and my urban contemporary crate as my colleagues that were tasked
with optimizing them found nothing to fix.
I believe
that this is because of their simple natures, the medieval box, which Anita Stenholm
was assigned, is basically just a box on which I have used extrude, I kept the
vertices and edges few and did not remove anything, which could mess up the
grid.
The Sci-Fi
crate that was left for me was another story though, it felt somewhat like a
mess created by someone who has pretty much no idea of what they are doing. It took
a lot of time and puzzling until I found out a way to fix the problems, which were a ton of n-gons. Although it was very much straight forwards after that, it took quite some time
getting all tiny pieces to come together.
I had also
managed to create some overlapping faces and there were some edges that had magically
disappeared or moved. There was also a few overlapping vertices snuck in while I
was trying to fix everything.
Due to the
use of chamfer on almost all edges, I had ended up with all of those n-gons,
the solution I used to fix them was to add an edge through the corners of my
chamfered edges, ending in the corner of the adjacent squares. After that I
target welded all the vertices in the corners to the centre edges now running
straight through them. I repeated that for every corner, one side at a time, to
finally check if there were any n-gons or overlaps left. I could have left the loops all alround the crate but it would result in many more faces than this solution.
Sometime
when starting out I had managed to remove a large part of the inner square on
one of the sides. Since it was not possible to undo so far, I made the best of
the situation by finishing optimizing all the other sides, placing an edge
straight through the centre and mirroring it. Sine I have details on my crate
that has vertices very close to each other, I was unable to simply weld the two
together. This meant that I had to target weld every single pair of vertices
along the seam.
The problem
I had with three overlapping surfaces turned out to be due to a few overlapping
vertices. Once that was taken care of the problem went away. I have learnt
today that starting out with fixing any overlapping vertices first as it may
help to solve many other problems instantly.
What I
should have done was to wait with removing things until after today’s class. Since
I did not know what would happen, I managed to create a lot of n-gons, which I did not know what it was
either.
In the
future I think that I will be able to avoid many of these mistakes, simply by
now having learnt some of what problems can occur and how to find them. I should
also complete my model before starting to remove things, or at least make sure
that I have some clue as of what I am doing.
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